The Edge of the Wild

The Marsh Bell

The Adventure Begins

Spring 2946

Three individuals happen to meet at the Red Bull Tavern. They are Beli, a dwarf from the Lonely Mountains;the Bride, from the Woodsmen; and Caranthir, an elf of Mirkwood. The bartender gives them some details about two missing dwarves and the fact that Glóin is looking to commission a group to go search for the missing dwarves. After exchanging some information the three decide to go see Glóin together to see if they can get the commission.

The adventures head over to the rich mansion where Glóin is attending to business. After meeting and discussing things Glóin decides to give the commission to the adventurers. He also gives them a paper allowing them to borrow a boat. He warns them to be somewhat circumspect as the new town Master may try to flex his muscles.

The heroes get their boat and head out without incident. They plan a journey down the river which will take four days. The journey from Lake-town to the Stair of Girion passes without incident. On the western shore of the lake where several wooden piers jut out. The Lake-men, who are mostly young, eagerly invite the travelers to join them. The travelers, in particular the Bride, sing songs and tell stories about times long ago. The Lake-men introduce the travelers to Nerulf, a decrepit Northman who warns the adventurers “If you go south in the marshes take heed: tread light and fear the gallows-weed.”

The adventurers enter the Long Marshes and travel to the edge of Mirkwood. The area is oppressive, depressing air and the travelers begin to question why they set out on the mission. The heroes discover they are being followed and they have discovered the path that will lead them to the missing dwarves encampment.

Advancement points: Custom 1 and Personality 1



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